K-P-B-S reached out to the district attorney's office about the case, but they declined to comment. and the victim's family says the sentence is not enough.Ī 16-year-old boy is also charged in that attack. Last month a judge found her guilty of assault with a deadly weapon and a hate crime in the April attack.
The white 15-year-old was ordered to serve 120 days at Urban Camp. let’s do the headlines….#Ī teenaged girl was sentenced yesterday (Wednesday) on criminal charges in an attack on a Black girl in Lakeside. Local health expert talks about COVID and monkeypox vaccines.More on that next. But unfortunately does not satisfy criteria #1 above (as you can't actually leave your ship and walk around on foot.)įinally, perhaps the most interesting question of all.Good Morning, I’m Debbie Cruz….it’s Thursday, August 4th.> Have any of you guys tried StarMade's flagship / fleet mechanics? And if so, is it worth checking out? Also, given the current state of the game, do the flagship / fleet mechanics still work?Īvorion apparently has superior flagship / fleet mechanics and voxel building, and looks amazing btw, but. That of course sounds like the real (dynamic AI auto-piloting) deal! But apparently StarMade's development has slowed way down and I see people complaining about turrets not working, etc. I've seen at several mentions that StarMade has flagship and fleet AI, where each player can command something like 20 AI ships apiece.
Anyhow super cool, but seems extremely rudimentary at this stage.
Plus it appears to need a significant amount of setup (tagging different components, obtaining and pasting in all the WPs, etc). And not dynamic at all, as it's only flying a predetermined route. And I've seen it working in atmosphere in youtube videos.Very cool! However, drawbacks include needing thrusters in all 6 directions (even though that definitely shouldn't be necessary especially in gravity).
And then at least a couple of SE mods (PAM & SAM?) seem to have capitalized on that block.
Space Engineers seems to have a vanilla Remote Control block that allows player to auto fly ship through a series of exactly defined WPs. Meanwhile, here is what I uncovered so far: Ok, which games are you guys aware if that fit that bill? Btw- I suppose (in this case) I'm more interested in games that actually have this feature currently -or- where devs have specifically mentioned it as an upcoming feature. (Also, as much as I love EGS's AI controlled planetary & space vessels, they don't count here because afaik they can't be controlled by player or script.) The pilot could be a flesh & blood AI humanoid, or the ship's AI flying could be performed via autopilot. Ideally the AI controlled ship would fly dynamically (selecting its own waypoint etc on-the-fly), but doesn't strictly need to in order to be mentioned. This could be commanded by the player in-game, or scripted into a scenerio. This could entail something like AI wingmen, could be in space or in atmosphere above planet (or restricted to only one or the other, etc). Regarding #2, let's get a bit more specific. Ability for player to command a (potentially friendly) AI to fly a different (potentially player owned) ship. Ability for player to leave own ship and walk around in 1st and (/or) 3rd personĢ. If this thread is somehow out of bounds here that's cool, please delete.) Ok, here goes.ĭo any space games exist which have both of these two features? :ġ. (Note - I posted in the "Other Discussion" section here, and thinking this is likely a great place to ask, because surely many of you guys are following the development of similar games. Over the past couple days, I read up on the current state of similar games (via recent "this game vs that game" threads on reddit and steam, etc), and eventually honed in on what I was specifically most interested to find. Maybe we'll get something like this in EGS some day, and meanwhile I eagerly await (and greatly appreciate) each new update. I absolutely love EGS, and I've been hoping for player or script directed NPC control of ships since the beginning.